Login Char Map WoE not active
Sign Up

Catching Pokémon — Pokémon in Ragnarok Online

Pokémon World

Catching Pokémon

Catching works like the original games: the weaker and more disabled a wild Pokémon is, and the better your ball, the more likely it stays caught.

How to catch

  1. Weaken the wild Pokémon — lower HP means a much better chance.
  2. Optionally inflict a status (Sleep, Freeze, Paralysis…).
  3. Throw a ball. The ball shakes up to 4 times — four good shakes and it's yours.

You'll see the ball's progress above the Pokémon: "Oh, no! The Pokémon broke free!" → "Aww! It appeared to be caught!" → "Aargh! Almost had it!" → "Shoot! It was so close, too!" → "Gotcha!"

Balls

BallCatch multiplier
Poké Ball1.0×
Great Ball1.5×
Ultra Ball2.0×
Master BallAlways catches
Safari Ball1.5× — Safari Zone only (and only Safari Balls work there)

Status bonus

Status on the wild PokémonCatch multiplier
Sleep or Freeze2.0×
Stun, Paralysis, Poison or Burn1.5×
None1.0×

It might run away

Every failed throw makes the Pokémon more likely to flee (+3% per failed attempt, between 5% and 95%). Keeping it below 30% HP or under a status effect lowers the chance it runs.

VIP players get a small catch bonus (+5%).

Perfection % (IVs)

Each Pokémon rolls an IV from 0 to 31 for each of its 8 stats (STR, AGI, VIT, INT, DEX, LUK, HP, SP). Its perfection % is how close those IVs are to perfect. Boss and MVP Pokémon roll better IVs.

IV per statNormal PokémonBoss / MVP Pokémon
31 (perfect)1%3%
26 – 306%10%
21 – 2512%25%
16 – 2021%30%
11 – 1530%32% (11 – 21)
0 – 1030%—

A Pokémon with 90% perfection or more is announced to the whole server.

Got a Symbol instead? See DNA Master & Symbols.